← Back to game
- New Donor stars in highscore — support the game and get a star next to your name
- New Six donor tiers using the dice color palette, from grey to black
- New Support drawer redesigned — dice-colored amount buttons
- New Version history page added
- New Highscore shows total play count and completion rate
- New Nudge to support the game after playing 10+ times (with Never ask again option)
- New Dice are locked during level-up, preventing accidental clicks while choosing
- Balance Difficulty levels adjusted for better progression
- Design Brick pattern added to the castle wall
- Balance Increased damage against larger monsters
- Fix Various bug fixes and minor tweaks
- New New monster sprites — 34 monsters now!
- New Restructured file layout and compiled assets.
- Balance Balancing and fine-tuning ahead of the monster update
- New Level-up system rewritten with Str / Spd / Element choices per die
- New Highscore system launched with score submission and leaderboard
- New Player name is saved and displayed on the highscore board
- New Separate JS files for settings (settings.js) and text (text.js)
- New Castle displays cracks as it takes damage
- New Stackable upgrades — multiple upgrades can be stacked on the same die
- Fix Wind element fixed — now correctly boosts active fire burns
- Fix Water element now properly cancels fire DoT and splash damage adjusted
- Design Various design improvements and visual polish
- New First stable release published with PayPal donation button
- New Disclaimer added
- Fix Wave progression fixed and tested
- Fix Enemy movement speed fix
- New Pause functionality (basic)
- New Next wave button added
- New Bosses added — the last enemy in each wave is a boss
- New New monster sprites with named waves
- Fix Wave logic fixed and stabilised
- Fix Mobile issue with oversized monster sprites resolved
- New Fire element: DoT damage with 5 burn ticks every 2 seconds
- New Water element: AoE splash, cancels active burns
- New Wind element: pushes enemies back, boosts fire damage
- New Earth element: percentage-based damage relative to enemy HP
- New All four elements implemented and working
- Design Element icons added to dice
- New Core gameplay: dice, cooldown bars, enemies, and castle
- New Splash screen with difficulty selection
- New Level system with kill-based thresholds
- New Foundation for the element system
- Design Base CSS and sprite system for monsters